Chess rules: pawn, piece movement and special moves

The pawn moves one square forward (two squares from its starting position), never able to move backwards, and it captures only diagonally. Each of the other pieces follows its own movement rules: the queen and rook move in a straight line with no limit, the bishop moves diagonally, and only the knight can jump over other pieces. This guide details the movement and placement of each piece on the chessboard, as well as the special moves (castling, en passant, promotion).

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The essentials
• The pawn: moves one square forward (two at the start), never moves backwards, captures only diagonally.
• The heavy pieces: the queen and rooks move in a straight line, with no distance limit.
• The light pieces: the bishop moves diagonally, the knight moves in an «L» shape, jumping over other pieces.
• The king: one square in any direction, except when castling (two squares).
• Starting placement: the queen on her own colour, the king beside her, the eight pawns on the second rank.
• Special moves: castling, en passant and promotion complete the movement rules.

Updated on 18 October 2026: title and summary reworded to better answer searches about pawn movement.

The basics of chess

How is the game of chess played?

Chess is played on a chessboard of 64 squares (8 ranks × 8 files), alternating between light and dark colours, between two players. Each player has 16 pieces: one king, one queen, two rooks, two bishops, two knights and eight pawns. White always makes the first move, then the players alternate. On each turn, a player moves a single piece according to the movement rules specific to that piece. A piece can be captured by moving onto the square it occupies. The objective is to put the opponent’s king in checkmate, that is to attack it so that it cannot defend itself. A game can also end by resignation, by a draw (stalemate, repetition, insufficient material) or by running out of time in timed games. Discover in detail how this particular situation occurs in our article on stalemate in chess.

What is the aim of chess?

The aim of chess is to put the opponent’s king in checkmate. This means the king is under attack (in check) and there is no legal move to escape this threat: it cannot flee, be protected by another piece, nor can the attacking piece be captured. Contrary to a common misconception, the aim is not to capture the king (it is never actually taken) nor to eliminate all the opponent’s pieces. As soon as checkmate is declared, the game ends immediately, regardless of the material remaining on the board.

What are the pieces in chess?

Each player begins the game with 16 pieces, making 32 pieces in total on the board. There are six types of pieces, each with its own movement and strategic value:

PieceSymbolQuantityValue
King♚ / ♔1Priceless
Queen♛ / ♕19 points
Rook♜ / ♖25 points
Bishop♝ / ♗23 points
Knight♞ / ♘23 points
Pawn♟ / ♙81 point

The king is the most important piece (its loss ends the game), while the queen is the most powerful thanks to her freedom of movement. The point values serve as a guide for assessing exchanges. To understand in detail why this piece dominates the board, see our article on the queen’s power in chess.

How many pieces are there in a chess set?

A complete chess set has 32 pieces: 16 white and 16 black. Each side has exactly: 8 pawns, 2 rooks, 2 knights, 2 bishops, 1 queen and 1 king. At the start of the game, all the pieces are placed on the board: the major and minor pieces on the first rank and the pawns on the second. If you are looking for a complete chess set with matching pieces and board, discover our complete chess sets.

What are the chess pieces called?

Chess has six types of pieces, each with a specific name. The King is the central piece of the game. The Queen is the most powerful piece. The Rook moves in straight lines. The Bishop moves diagonally. The Knight is the only piece that can jump. Finally, the Pawn is the most modest piece but the most numerous (8 per side). Note: in everyday language, many people say «pawns» to refer to all the pieces, but strictly speaking, the word «pawn» refers only to the small pieces lined up on the second rank. The correct generic term is «piece».

What is the chess board called?

The chess playing surface is called a chessboard. It consists of 64 squares arranged in a grid of 8 ranks (horizontal rows, numbered 1 to 8) and 8 files (vertical columns, labelled with the letters a to h). The squares alternate between light and dark colours. An essential placement rule: the chessboard must be oriented so that a light square sits in the bottom-right corner for each player. Chessboards come in many fine materials. Discover our chessboards in solid wood, marble or leather.

Who moves first in chess?

White always plays first. This is a universal rule applied in all official competitions and validated by FIDE (the International Chess Federation). After White’s first move, the players alternate strictly: one move for White, one move for Black. Statistically, playing White confers a slight advantage (around 55% of wins at the highest level), which is why, in championship matches, the colours alternate from one game to the next.

How long does a game of chess last?

The length of a game varies enormously depending on the time control chosen. In bullet (1 to 2 minutes per player), a game lasts a few minutes at most. In blitz (3 to 5 minutes), expect 6 to 10 minutes. In rapid games (10 to 30 minutes), a game can last from 20 minutes to 1 hour. At classical time controls (official competitions), games generally last between 2 and 6 hours. The longest game in history is Nikolić versus Arsović in 1989: 269 moves and over 20 hours of play! To play at a set pace, you need a clock. Discover our chess clocks.

How is it decided who plays White in a game or tournament?

Before a friendly game, the two players usually draw lots for colour: one hides a white pawn in one hand and a black pawn in the other, and the opponent chooses a hand without seeing it, taking the corresponding colour. In competition, it is the arbiter who assigns colours according to the tournament’s pairing system (Swiss or round-robin), so as to balance the number of games played with White and with Black for each player over the course of the rounds.

How do you correctly set up the chessboard and pieces before playing?

Two checks are enough before starting a game: the orientation of the chessboard and the correct alignment of the pieces on the first rank. A placement error, even a small one, can throw off the whole game or make castling impossible later on.

  • Incorrectly oriented chessboard: if a dark square is in the bottom-right corner, turn the board a quarter-turn before setting up the pieces.
  • King and queen swapped: each queen must occupy the square of her own colour; a king placed on d1 and a queen on e1 reverses the entire starting position.
  • Bishops and knights swapped: the knight always stands next to the rook, the bishop between the knight and the queen or king.
  • Misaligned pawns: the eight pawns fully occupy the second rank for White, the seventh for Black, with no empty square or offset.
Infographic of the starting position of the pieces and pawns on the chessboard
The complete starting position: each piece occupies a specific square on the first rank, and each pawn a square on the second rank.

A chessboard with alphanumeric markings on the edges makes this much easier for beginners to follow. Discover our chessboards and our complete chess sets ready to play, or our chess sets in fine wood for a first game played by the book.

The pawn: movement, capture and special rules

How does the pawn move in chess?

The pawn has a movement pattern unlike any other piece. It moves one square forward (towards the 8th rank for White, towards the 1st for Black). From its starting position (2nd rank for White, 7th for Black), it has the option of moving two squares at once. The pawn can never move backwards: every advance is final. To capture, the pawn works differently from how it moves: it takes an opponent’s piece situated diagonally forward, one square away. It cannot capture the piece directly in front of it. If a piece blocks its path in a straight line and no diagonal capture is possible, the pawn is completely blocked. When a pawn reaches the last rank of the board, it must be promoted to another piece (queen, rook, bishop or knight). This special capturing move, which only applies to pawns moving two squares, is detailed in our article on en passant in chess.

The pawn is the only piece that can never move backwards. Every pawn advance is irreversible, making it one of the most important strategic decisions in the game.

Can the pawn capture backwards?

No, never. The pawn can only capture diagonally forward, one square away. It is strictly impossible for it to capture backwards, sideways or in a straight line in front of it. The pawn is, in fact, the only piece in chess that can neither move nor capture backwards. All the other pieces (king, queen, rook, bishop, knight) can move in several directions, including backwards. This restriction makes the pawn a unique piece whose every advance must be carefully considered.

No. The pawn can never capture backwards. It only takes diagonally forward, one square away.

Can the pawn capture diagonally?

Yes, it’s actually the only way the pawn can capture. The pawn moves straight forward, but it captures diagonally forward, one square away. It is the only piece in chess whose method of capture differs from its method of movement: all other pieces capture simply by moving normally onto the square occupied by the opponent’s piece. The pawn, however, moves in a straight line but can only take pieces situated on the two diagonal squares in front of it.

Can pawns capture forwards?

No, not in a straight line. A pawn cannot capture the piece directly in front of it. Its forward movement (one or two squares in a straight line) serves only to advance, not to capture. To take an opponent’s piece, the pawn must have a target on one of the two squares diagonally forward. If a piece (friendly or enemy) blocks the square directly in front of the pawn, it is blocked and cannot advance until the obstacle is removed.

Can a pawn advance without capturing?

Yes, that’s actually its normal movement. The pawn moves one square forward (or two from its starting position) without capturing anyone. It only captures when an opponent’s piece is on a diagonal square in front of it, and this capture is always optional. Unlike draughts, where capturing is mandatory, in chess a player is never forced to capture. The pawn can therefore quite legitimately advance straight ahead and ignore an available diagonal capture.

Which pawn should you play first in chess?

The two most popular and most recommended moves for starting a game are 1.e4 (advancing the king’s pawn two squares) and 1.d4 (advancing the queen’s pawn two squares). The move 1.e4 is more aggressive: it immediately frees the bishop and the queen, and often leads to open, tactical games. The move 1.d4 is more positional and strategic. For a beginner, 1.e4 is generally recommended: it allows you to grasp opening principles (control of the centre, rapid development of pieces, king safety) in clearer positions that are easier to analyse.

Which pawn can move backwards in chess?

No pawn can move backwards. This is the pawn’s unique characteristic: it is the only piece in chess that can only move in one direction (forward). All the other pieces can move backwards: the king moves one square in any direction, the queen along ranks, files and diagonals in any direction, the rook forwards and backwards along ranks and files, the bishop diagonally in both directions, and the knight in any direction in an L-shape. It is precisely because pawn moves are irreversible that they carry such strategic weight.

What happens when a pawn reaches the other side?

When a pawn reaches the last rank of the board (the 8th rank for White, the 1st for Black), it is obligatorily promoted. The player must immediately replace this pawn with a piece of their choice: queen, rook, bishop or knight. It is impossible to keep a pawn on the last rank and impossible to promote it to a king. In practice, the queen is chosen in the vast majority of cases since she is the most powerful piece. However, it is sometimes strategic to choose a knight (known as «underpromotion»), particularly to deliver a fork check. It is entirely possible to have several queens on the board at once.

How do you get 2 queens in chess?

To have two queens, you need to carry out a promotion. When a pawn reaches the last rank of the board, it must be replaced by a piece of the player’s choice, and the queen is the most common choice. Since each player has 8 pawns that could theoretically reach the last rank, it is possible to have up to 9 queens (the original queen plus 8 promotions). In practice, getting 2 queens is already often a decisive advantage and does occur from time to time in competitive games. If no spare queen is available in a physical set when promotion occurs, an upturned rook is usually used to represent the second queen.

Are there chess sets sold with two spare queens?

Yes. Some premium sets come with two spare queens included, ready to replace a promoted pawn without having to improvise with an upturned rook. This is the case with the Competition Set and the Leningrad Set, both supplied with 34 pieces in total: the usual 32 pieces plus two spare queens.

Competition Set: chessboard in walnut and maple wood, chess set in boxwood & storage box in golden rosewood

The Competition Set pairs a walnut and maple chessboard with a boxwood chess set, with a golden rosewood storage box and two spare queens included.

View the Competition Set

Leningrad Set: chessboard in mahogany wood and chess set in ebonised boxwood

The Leningrad Set combines a mahogany chessboard with an ebonised boxwood chess set, also supplied with 34 pieces.

View the Leningrad Set

The movement of chess pieces

How do the pieces move in chess?

Each chess piece obeys precise movement rules. The King moves one square in any direction. The Queen moves along ranks, files and diagonals, with no distance limit. The Rook moves horizontally and vertically, with no limit. The Bishop moves only diagonally, with no limit. The Knight moves in an «L» shape (2 squares + 1 square perpendicular) and can jump over other pieces. The Pawn moves one square forward and captures diagonally. No piece except the knight can jump over another.

PieceMovementCan jump?
King ♔1 square, any directionNo
Queen ♕Ranks, files, diagonals (unlimited)No
Rook ♖Ranks and files (unlimited)No
Bishop ♗Diagonals (unlimited)No
Knight ♘L-shape (2+1 squares)Yes
Pawn ♙1 square forward (2 at start), captures diagonallyNo

How does the queen move in chess?

The queen is the most powerful piece in chess. She can move as many squares as she likes in any direction: horizontally (along the ranks), vertically (along the files) and diagonally. She thus combines the abilities of the rook and the bishop. The only restriction is that she cannot jump over other pieces: if a piece lies in her path, she must stop before it or, if it is an opponent’s piece, capture it by moving onto its square. From the centre of the board, the queen can control up to 27 squares.

How does the bishop move in chess?

The bishop moves exclusively diagonally, as many squares as it likes. It cannot move horizontally or vertically. A fundamental characteristic of the bishop: it stays on the same colour of square throughout the game. A bishop placed on a light square can never reach a dark square, and vice versa. This is why each player starts with two complementary bishops: a light-squared bishop and a dark-squared bishop. The bishop pair is particularly powerful because together they cover the whole board. The bishop cannot jump over other pieces.

Can the rook move backwards?

Yes. The rook moves horizontally and vertically (along ranks and files), in any direction, including backwards. It can move forwards, backwards, left or right, as many squares as it likes, provided no piece blocks its path. The rook, however, cannot move diagonally. Remember that the pawn is the only piece that cannot move backwards; all the other pieces, including the rook, can move in both directions.

Is the knight allowed to jump over pawns?

Yes, it is! The knight is the only piece in chess allowed to jump over other pieces, whether friendly or enemy. It moves in an «L» shape: two squares in one direction (horizontal or vertical) then one square perpendicular (or, alternatively, one square then two). The pieces between the starting square and the destination square have no bearing on the knight’s movement. This is what makes the knight such a formidable piece in closed positions, where other pieces are blocked by pawn chains.

Can the bishop move backwards?

Yes. The bishop can move diagonally in any direction, including backwards. There is no directional restriction on the bishop, other than that it must stay on the diagonals and cannot jump over pieces. As with all pieces except the pawn, moving backwards is a perfectly legal and common move for the bishop.

Which chess piece cannot move diagonally?

The rook cannot move diagonally. It moves exclusively along ranks (horizontally) and files (vertically). It is this complementarity with the bishop (which only moves diagonally) that makes the queen so powerful, since she combines both types of movement. Note that the pawn, strictly speaking, does not move diagonally either: its normal movement is in a straight line forward. It only uses the diagonal to capture, not to move freely.

Can the queen do what the knight does?

No. Despite her power, the queen cannot jump over pieces. Only the knight has this ability. The queen moves in straight lines (horizontal, vertical and diagonal) and must have a completely clear path to the target square. If a piece lies in her way, the queen must stop before it or capture it if it belongs to the opponent. This is precisely what gives the knight its full value: its jumping ability lets it reach squares inaccessible to the other pieces.

How does a queen capture a pawn?

The queen captures a pawn (or any other opposing piece) by moving onto the square occupied by that piece. The captured piece is then removed from the board. The queen can capture any opposing piece (pawn, knight, bishop, rook, or even the opposing queen) situated on a square she can reach in a straight line — horizontally, vertically or diagonally — provided no piece blocks the path between her and the target. Capturing is never mandatory in chess: the player may choose to capture or play another move.

The king: powers and limits

Can the king capture the queen in chess?

Yes! The king can capture any opposing piece, including the queen, under one absolute condition: this capture must not put the king himself in check. In practice, if the opposing queen is on a square adjacent to the king and is not protected by any other piece, the king can perfectly well capture her by moving onto her square. This is a legal and sometimes spectacular move. However, if the queen is defended by another piece (a rook, bishop, knight or even a pawn), the king cannot take her because he would then be in check, which is forbidden.

The king can capture any opposing piece, including the queen, provided this capture does not put him in check.

Why can’t the king take the queen?

In reality, the king can take the queen! But only if the queen is not protected by another opposing piece. If a bishop, rook, knight or pawn defends the queen, capturing her would place the king on a square attacked by that defending piece — the king would then be in check, which is illegal. The fundamental rule is simple: the king can never deliberately move onto a square where he would be in check. This rule applies to all king moves, including captures. Before taking a piece with your king, always check whether it is defended.

Can the king capture the other king?

No, never. Two kings can never be on adjacent squares. Indeed, for one king to capture the other, it would have to move onto the square occupied by the opposing king — but that square is defended by that very king, which would put the attacking king in check. Yet a king can never deliberately put himself in check. As a result, the two kings must always remain at least one square apart. This is known as «opposition» in the endgame: the kings face each other with one square between them, never able to touch.

Can one king give check to another king?

No. To put the opposing king in check, your king would have to move onto a square adjacent to it. But a square adjacent to the opposing king is, by definition, a square controlled by that king. Your king would therefore find himself in check, which is illegal. It’s a vicious circle: to threaten the enemy king, your own king would have to put himself in danger. This is why a king can never give check to another king in a chess game.

Can the king move two squares?

As a general rule, no: the king only moves one square at a time, in any direction (horizontal, vertical or diagonal). There is one single exception: castling. During castling, the king moves two squares towards a rook, and the rook jumps over the king to land on the other side. This is the only moment in the entire game when the king travels more than one square, and it is also the only move where two pieces move simultaneously. Outside of castling, the king remains limited to a one-square move per turn.

Which pawn can take the king?

No piece ever «takes» the king in chess. Unlike other games, the king is never actually captured: when he is checkmated (attacked with no possible defence), the game ends immediately, before any capture takes place. However, any piece can put the king in check (threaten him), including a simple pawn. A pawn gives check to the king when it stands diagonally directly in front of him. A checkmate delivered by a pawn, although rare, is entirely possible.

When should you say «check»?

You say «check» when a piece directly attacks the opposing king. In friendly games, it is polite practice to announce «check» to warn the opponent, but this is not required under the official FIDE rules. In competition, players generally do not announce check — it is up to each player to recognise threats on the board. When the king is in check, the affected player must deal with the threat on the very next move, either by moving the king, interposing a piece, or capturing the attacking piece. If none of these three options is possible, it is checkmate.

Are you obliged to capture in chess?

No. Unlike draughts, where capturing is mandatory, in chess no capture is ever forced. On each turn, the player freely chooses among all legal moves, whether or not they involve a capture. The only obligation is to respond to a check: if your king is under attack, you must respond to this threat (flee, interpose, or capture the attacker), but even then, capturing is just one option among others. This freedom of choice is fundamental to chess and considerably enriches the strategy.

Where does the king go in chess?

At the start of the game, the white king is placed on square e1 and the black king on square e8. A very useful mnemonic for remembering the starting position: «the queen on her own colour». The white queen goes on the light square (d1) and the black queen on the dark square (d8). The king takes the remaining square next to the queen, i.e. e1 for White and e8 for Black. The rooks occupy the corners, the knights sit next to the rooks, the bishops next to the knights, and the row of pawns stands in front of all the pieces.

The special moves

How do you swap the king and the rook? (Castling)

This special move is called castling. It is the only move in the game where two pieces move simultaneously. The king moves two squares towards a rook, then the rook jumps over the king to land on the other side. There are two types of castling:

• Kingside castling: the king goes from e1 to g1 and the rook from h1 to f1 (for White). Notation: O-O.

• Queenside castling: the king goes from e1 to c1 and the rook from a1 to d1 (for White). Notation: O-O-O.

Castling serves to tuck the king away safely in a corner while bringing the rook towards the centre. It is a fundamental move that you should aim to carry out early in the opening.

When can you not castle?

Castling is subject to six strict conditions. If any one of them is not met, castling is forbidden:

1. The king has already moved during the game (even if it has returned to its starting square).

2. The rook in question has already moved (even if it has returned to its original square).

3. There are pieces between the king and the rook — all the squares between them must be empty.

4. The king is currently in check — you cannot castle to escape a check.

5. The king would pass through a square under attack by an opposing piece during castling.

6. The king would land on a square under attack — it cannot end up in check.

Note: the rook, however, can pass through an attacked square (only the king’s path matters). Furthermore, the fact that the rook itself is under attack does not prevent castling.

When does a pawn become a queen?

A pawn becomes a queen (or any other piece of its owner’s choice) when it reaches the last rank of the board: the 8th rank for a white pawn, the 1st rank for a black pawn. This mechanism is called promotion. As soon as the pawn reaches that rank, the player must replace it with a queen, rook, bishop or knight of their colour. They cannot choose to keep a pawn, nor to promote it to a king. The queen is almost always chosen because she is the most powerful piece (worth 9 points), but underpromoting to a knight can sometimes deliver a decisive check.

What is en passant?

En passant is a special move reserved for the pawn. It occurs in a specific situation: when an opposing pawn advances two squares from its starting position and lands beside one of your pawns (on the same rank), you may capture that pawn «en passant», as though it had only advanced one square. Your pawn moves diagonally onto the square the opposing pawn passed over, and the opposing pawn is removed. This capture can only be made immediately after the opposing pawn’s two-square advance: if you do not play it straight away, you lose the right to do so. It is one of the moves beginners are least familiar with.

What is the «touch-move» rule?

Under the official FIDE rules, a player who deliberately touches one of their own pieces must move it, provided it has at least one legal move. If they touch an opponent’s piece, they must capture it if a legal capture is possible. This rule is strictly enforced in sanctioned tournaments and is settled by the arbiter in case of dispute.

To adjust a piece that is not properly centred on its square without committing to a move, you simply need to warn your opponent by saying «j’adoube» (I adjust) before touching it. Without this prior announcement, the touch-move rule applies as normal, including during castling: touching the rook first with no intention of castling can force you to move it on its own.

Value and importance of the pieces

Which is the strongest piece in chess?

The most powerful piece in chess is the queen, with a conventional value of around 9 points. Here is the complete hierarchy of pieces:

PieceValue
Queen ♕9 points
Rook ♖5 points
Bishop ♗3 points
Knight ♘3 points
Pawn ♙1 point
King ♔Priceless

These values are strategic guidelines, not absolute rules. The actual position on the board can alter the relative importance of each piece. The king has no numerical value because he can never be exchanged: his loss means the end of the game.

Which chess piece has the lowest value?

The pawn, with a conventional value of 1 point, is the least powerful piece in chess. But do not underestimate pawns! They play a fundamental role: they control the centre, define the structure of the position, protect the king and, above all, they can be promoted to a queen by reaching the last rank. An advanced, well-supported pawn can be worth more than a knight or a bishop. As the great Philidor said: «Pawns are the soul of chess.»

Why is the queen the strongest piece in chess?

The queen is the most powerful piece because she combines the movements of the rook and the bishop. She can move horizontally, vertically and diagonally, as many squares as she likes. Placed in the centre of the board, she controls up to 27 squares at once. No other piece offers this versatility. With her mobility, she can attack, defend, block and deliver mate. This is why losing your queen generally represents a decisive disadvantage and why queen sacrifices are considered among the most spectacular moves.

Who is stronger, the king or the queen?

In terms of movement power, the queen is incomparably stronger than the king. She can travel across the board in any direction with no distance limit, whereas the king only moves one square at a time. However, in terms of importance, the king is the supreme piece: his loss (checkmate) ends the game. You can sacrifice your queen to gain a strategic advantage or deliver mate; you can never sacrifice your king. The queen is the strongest piece, the king is the most important piece. Strength and importance are two distinct notions in chess.

Which piece absolutely must be protected in chess?

The king, without a doubt. He is the only piece whose loss brings the game to an immediate end. All chess strategy revolves around two complementary objectives: protecting your own king and threatening the opponent’s. The queen is very powerful but can be sacrificed if it leads to mate; the king, however, can never be sacrificed. This is why castling (to keep the king safe) is one of the first goals in the opening.

What are the names of the chess pieces in French and English?

Chess has six types of pieces. In French and English, their names are as follows: the King (Roi), the Queen (Dame or Reine), the Rook (Tour), the Bishop (Fou), the Knight (Cavalier) and the Pawn (Pion). In English algebraic notation, the abbreviations are K (King), Q (Queen), R (Rook), B (Bishop), N (Knight); the pawn has no abbreviation, and simply the destination square is noted. Remember that the term «pawn» specifically refers to the small pieces on the second rank, whereas «piece» is the generic term.

Endgame and draws

When is a chess game drawn?

A chess game can end in a draw in five situations defined by the FIDE rules:

1. Stalemate: the player to move is not in check but has no legal move available. The game is immediately drawn.

2. Insufficient material: neither player has enough pieces to force a checkmate (for example: king versus king, king and bishop versus king, king and knight versus king).

3. Threefold repetition: the exact same position (same placement, same player to move, same castling and en passant rights) occurs three times.

4. The 50-move rule: if 50 consecutive moves are played with no capture and no pawn move, a player may claim a draw.

5. Mutual agreement: the two players agree to end the game in a draw.

What is a draw in chess called?

A draw in chess is called a draw or a drawn game. The best-known type of draw is stalemate, when a player has no legal move while their king is not in check. The other forms have specific names: draw by mutual agreement, draw by repetition (threefold repetition of position), draw by the 50-move rule (50 moves with no capture and no pawn move), and draw by insufficient material (when there are not enough pieces left to deliver mate). In notation, a draw is symbolised by «½-½».

Why does stalemate exist?

Stalemate exists because a player cannot be forced to make an illegal move. When a player is not in check but none of their possible moves would be legal (every move would put their king in check, or they simply have no mobile piece left), the game cannot continue normally. The FIDE rules then declare the game drawn. This outcome is sometimes controversial: some consider that the stalemated player should lose, since they are in an inferior position. But the current rule, in force since the 19th century, treats stalemate as a draw. This adds a fascinating strategic dimension: a player at a disadvantage can actively seek stalemate to salvage half a point.

How do you checkmate in 1 move?

Delivering checkmate in a single move depends on the position on the board. For a mate in one to be possible, three conditions must be met: your piece attacks the opposing king, the king has no escape square, and no opposing piece can block the attack or capture the attacker. The fastest possible checkmate from the starting position is the Scholar’s Mate in 4 moves: 1.e4 e5 2.Bc4 Nc6 3.Qh5 Nf6? 4.Qxf7#. The queen delivers check on f7, protected by the bishop on c4, and the black king has no escape. To train yourself to spot mates in one, solving tactical puzzles is the ideal exercise.

What is the fastest possible checkmate?

The fastest possible checkmate in a game of chess is Fool’s Mate, achievable in just 2 moves: 1.f3 e5 2.g4 Qh4#. The black queen delivers check on h4, and the white king, trapped on e1, has no escape since the moves f3 and g4 have opened up the fatal diagonal. This mate requires White to play two extremely poor moves (weakening the e1-h4 diagonal). It practically never happens in competitive play, but it perfectly illustrates the importance of king safety from the very first moves.

How do you checkmate with a king and a bishop?

It is impossible. King and bishop versus king alone is a position of insufficient material: the game is automatically declared drawn under the FIDE rules. The bishop can only control squares of one colour, which always leaves escape squares for the opposing king. Similarly, king and knight alone versus king is also insufficient. To force a checkmate, you need at least: king + queen, king + rook, king + two bishops, or king + bishop + knight. The king + bishop + knight mate is the most difficult to execute and requires precise technique.

How do you checkmate with king and rook versus king?

The king + rook versus king checkmate is one of the fundamental mates to master. The technique involves driving the opposing king towards the edge of the board by coordinating your king and your rook. Here’s the method: use your rook to cut off the opposing king along a file or rank, then advance your king to progressively shrink the opposing king’s escape space. Repeat until the king is cornered on the outer edge, then deliver mate with the rook supported by your king. This technique is mastered with a little practice and should be achievable in under 20 moves.

Getting started and improving at chess

Which chess set is best for a beginner?

To get started under good conditions, choose a wooden Staunton chess set with weighted pieces (with weight in the base for good stability) and a standard-sized chessboard (squares of 5 to 6 cm). The Staunton design is the universal standard used in all official competitions: its pieces are instantly recognisable and easy to tell apart. A folding set is handy for transport and storage. For those who want to practise alone, electronic chessboards offer progressive difficulty levels and make excellent learning partners. Discover our folding chess sets, our complete chess sets and our electronic chess sets.

What age is right for playing chess?

Children can discover chess from 4 to 5 years old to learn the basics (piece movement, simple notions of capture), and start playing full games around 6 to 7 years old. Many grandmasters learned to play between the ages of 4 and 6: Magnus Carlsen started at 5, Judit Polgár also at 5. But chess has no upper age limit! It is a game that can be played throughout life, and scientific studies have shown its benefits for memory and cognitive ability at any age. The important thing is to learn at your own pace and enjoy yourself.

Which opening should you learn first?

For a beginner playing White, the Italian Game is ideal: 1.e4 e5 2.Nf3 Nc6 3.Bc4. It naturally teaches the three fundamental opening principles: controlling the centre, developing pieces quickly, and preparing to castle for king safety. With Black, answering symmetrically 1.e4 e5 (then 2…Nc6 and 3…Bc5) is an excellent choice for beginners. The Sicilian Defence (1.e4 c5) is also very popular but more complex. The most important piece of advice: do not memorise long lines of theory. Understand the principles (centre, development, king safety) and apply them. Understanding is worth more than memorisation.

How do you become a good chess player?

Improving at chess rests on five pillars:

1. Play regularly — online (Chess.com, Lichess) or at a club. Practice is irreplaceable.

2. Solve tactical puzzles daily. Most games are won through tactics (forks, pins, skewers).

3. Analyse your games afterwards. Identify your mistakes and understand why a move was poor.

4. Study the endgame before the openings. Knowing how to mate with king and rook, understanding pawn endgames: that’s the basics.

5. Read and learn from great players. Chess books remain a wonderful tool for deepening your strategic and positional understanding.

Joining a club is also an excellent way to accelerate your progress. Find a chess club near you using our directory.

Why do I keep losing at chess?

If you lose regularly, here are the most common mistakes beginners make:

1. Moving the same piece several times in the opening instead of developing others.

2. Not developing your pieces: knights and bishops need to come out quickly.

3. Neglecting king safety: castle early to tuck your king away safely.

4. Playing without a plan: even a simple plan (control the centre, attack a weak pawn) is better than random moves.

5. Ignoring the opponent’s threats: before every move, ask yourself «what is my opponent trying to do?»

The most effective remedy is solving tactical puzzles. Most games at beginner level are decided by tactical errors, not strategy. By solving 10 to 15 puzzles a day, you will improve quickly.

What is the average level in chess?

Chess ability is measured in Elo points. Here are the main benchmarks:

LevelApproximate Elo
Complete beginner400 – 800
Casual player800 – 1200
Beginner club player1200 – 1500
Experienced club player1500 – 1800
Expert2000 – 2200
FIDE Master2300+
International Grandmaster2500+
Super Grandmaster (world top)2700+

On online platforms such as Chess.com, the average player rating is around 800 to 1000 Elo. The all-time record is held by Magnus Carlsen with a FIDE Elo of 2882 in 2014. Whatever your level, there are always players of your strength to play and improve with.

What are the benefits of chess?

Chess brings numerous cognitive and educational benefits that are scientifically documented. It develops concentration and memory, improves problem-solving and decision-making skills, and fosters logical thinking and long-term planning. In children, playing chess is correlated with better results in mathematics and reading. In adults and older people, it helps maintain mental sharpness. Beyond the cognitive benefits, chess teaches patience, stress management (learning to play under time pressure) and fair play. It is also a wonderful vehicle for social connection, whether at a club or in a tournament.

♛

Delphine D., editorial team at Le Palais des Échecs, a French shop specialising since 2008 in wooden chess sets and chessboards. Our guides are based on our customers’ questions, the official FIDE rules, and the products we sell and measure ourselves. They are reviewed and updated regularly. The editorial team

Discover our chess sets

Now that you have mastered the rules, all that remains is to choose your chess set. Discover our selection of luxury chess sets, made from fine materials with careful attention to detail.

Frequently asked questions

Can the pawn move sideways in chess?

No. The pawn only moves in a straight line forward, and only captures diagonally forward. It can never move or capture sideways. If the square ahead of it is occupied and no diagonal capture is possible, the pawn remains blocked.

What is a move and a half-move (ply) in chess?

A full move consists of a move by White followed by a move by Black. Each individual move is called a half-move, or «ply». In the notation of a game, the number shown (1., 2., 3.…) corresponds to a full move, not a single half-move.

Can you change your mind after letting go of a piece on a square?

No. Once a piece is released on a valid square, the move is considered played and cannot be taken back, even if a better option existed. This rule, together with the «touch-move» rule, encourages careful thought before moving a piece.

What is zugzwang in chess?

Zugzwang refers to a situation where a player would be better off passing their turn, but the rules force them to make a move that worsens their position. This phenomenon, common in the endgame, can turn an even position into a losing one simply because it is that player’s turn to move.